【Board Game Miscellaneous】 The age of Atlantis ------The mysterious civilization reappears, and the legendary ancient city will never sink!
2021-06-17

In 350 BC, the "Dialogue" by the ancient Greek philosopher Plato was widely circulated at that time. In "Dialogue", Plato described for the first time an ancient kingdom with a high degree of civilization development in the legend: Atlantis in the form of dialogue.

According to legend, the sea god Poseidon created the kingdom of Atlantis. The people there also had a strong admiration for the sea. Under Poseidon’s blessing, the Atlanteans discovered a new element and quickly upgraded technology, created a giant machine, and created a new element: A rich, powerful, and extraordinary highly civilized country.

However, in a prehistoric flood in 10,000 BC, the Atlantis civilization was destroyed once-or perhaps buried in a deep seabed that humans cannot find.

The legend about Atlantis has also become a natural big IP. Novels, animations, movies, games, etc. with Atlantis elements will naturally be hot, and many world classics are derived from Atlantis. The legend of Tis. For example, we are familiar with Verne's science fiction novel "Vingt mille lieues sous les mers", Disney's "Atlantis: The Lost Empire", DC movie "Aquaman", "Assassin's Creed Odyssey" and so on. People are concerned about this ancient and mysterious The highly civilized country has a keen interest.

The board game is no exception. In the board game "The age of Atlantis", the player plays the leader of the four noble families in the era of Atlantis. You must prove to the sea god Poseidon that your family is capable of ruling this greatness. city of. Increase the population, develop new technologies and cultures, protect the city from the wild invasions of aliens who are watching miracles around, and at the same time calm the sea cucumber Poseidon’s anger to prevent his efforts to flood you with a monstrous flood.

This is a civilized game of competition and engine construction. In the game, the designer perfectly blends the workers used for placement and the state of the workers on the dice. The workers are divided into various levels and many articles have been made around the state of the workers.

The initial workers are divided into three sides: the happy side (2 morale points), the ordinary side (1 morale point), and the bad mood side (0 morale). Through a series of actions, players can upgrade them to senior workers, in addition to normal morale, it also provides a little combat power, which can be used to fight foreign invasions.

In addition, the giant mechanical beasts created by the Atlanteans: Pegasus, Cerberus, Kentauros, etc., as workers' vehicles, can provide different functions including obtaining resources, fighting, moving, and racial abilities. .

The layout of the game is also very distinctive. The layout is divided into eight regions: southeast, northwest, southeast, southwest, northeast, and northwest. These eight regions are subdivided into three different resource production areas. Each area is divided into primitive areas that can be placed by ordinary workers (similar to the first ring of the Imperial Capital on the circular layout) and the second and third rings that can be placed by senior workers.

Each round, players can use workers to build buildings, and then spend a little extra morale to upgrade the buildings. Here players have a variety of technology tree routes to choose from, and reasonable arrangements can be made based on the situation on the field and the actions of other players.

The image of Poseidon, the god of the sea, stands impressively in the center of the map. The direction he points will bring the player a Buff for building a score. And if the player repeatedly abuses the workers, makes them work overtime, can't drink tea at three o'clock, and always maintains a low morale, Poseidon will also angrily drop a flood to inundate an area and destroy all buildings.

In the outermost area close to the Fifth Ring, "barbarians" such as Spain and Rome will continue to send armies to attack. For upgraded artifacts and senior workers, it is basically the same as a distribution mechanism. Of course, these areas will also refresh some task boards, allowing the player's workers to place more choices.

The game is mainly divided into three eras, and each era has a long list of achievements. When the player completes the achievement, he will use his token to mark the achievement. When the achievement of the number of players +1 in the era is completed by the player, it will enter the next era, unlocking more ferocious enemies, and more technology for the player Tree options.

There are five types of buildings that can be built on the player's board. In addition to the several buildings that everyone has, each family has its own characteristic buildings. This determines whether the player's strategy is to divide, fight, or be indifferent. Do the task. Although getting started determines the general development route, it may affect the player's freedom to play a little bit. But once the player combines the building, the technology tree, and the beast, the power and smoothness of the game will be as smooth as the TCG champion pre-set package.

Since the best thing about German strategy games is the pleasure of scoring, why not pre-set the strongest combination of each family and reduce random factors?

At this point, "The Age of Atlantis" is really affected by the "steel straight god" of Poseidon, the sea god: the strengths and advantages of each family are clear at a glance, and players with a little game foundation can quickly determine their own Strategic route. There are as many as ten science and technology tree routes in each era, allowing players to have more milestones and pertinence on the way to complete their strategic goals.

At the same time, "The age of Atlantis" also gave players a lot of resources when it came up, allowing players to draw a lot of fun, running into the second era, reducing unnecessary redundant time, and allowing players to quickly enter the character and find the brush Rhythm of points.

Of course, the barbarians who are constantly advancing in the game, the achievements that must be grabbed, and the buildings that can be touched by each other still leave enough room for interaction in the game "The age of Atlantis". Although there will be no real war between players, the practice of tit-for-tat and guarding against each other is still a great competitive experience.

There are still many details in the game worth thinking about. For example, since players who fall behind in scores can receive morale compensation in each round, controlling the relationship between scores and morale has become a compulsory course for each family. The location of buildings and workers is also related to the types of resources. How to establish a scoring engine and layout resource channels before the initial family property is exhausted also tests the strategic choices of each player.

As for the number of times the worker’s physical strength is drained after the gift of a worker placement opportunity in each round, it depends on the player’s own choice. Some upgrades are also related to the status of the worker at the end of the round. By controlling morale, the player can Achieve high-efficiency worker utilization, so that the brush engine runs more lubricated.

Players who are familiar with all kinds of games will definitely find that the enemy forces entering the Five Rings are very suitable to evolve it into a tower defense-like game. So the designer also thoughtfully made 8 campaign modes of cooperative campaigns, as well as SOLO mode, more choices, more joy~

Go back to that ancient and legendary country and act as the leader of a clan, spur your workers, whip your enemies, let your family be protected by the sea god forever, and let the legendary era never end!






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