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【Board Game Miscellaneous】Face Value Is in Charge, Painting Style Is The King-Talk About The Art Style of Board Game
2020-07-19

As the saying goes: The tailor makes the man. "Outer packaging" most of the time determines the first impression it gives, and it also makes people produce certain subjective emotions. Not only are people and Buddhas like this, but everything is inevitable.

For example, for a game, there are many attractive factors, which may be gameplay, story, or just popularity. In recent years, major game companies have chosen to spend a lot of money on the packaging of games, that is, game art. In addition to the pursuit of art and beauty, the more important reason is naturally profitable-even if the gameplay of some games is mediocre, it can still make many "face-control" players willing to be willing because of their beautiful appearance and aesthetic style. "Jump into the pit".

Unlike video games, board games have no intelligent interactive AI, no gorgeous and cool special effects, and no immersive graphics. And usually accompanied by higher learning costs, there are very few that can directly catch people's attention. Therefore, the most superficial and intuitive game art has become one of the important reasons why many board game players are willing to pay for it.

Of course, for a successful board game, art is not the most important factor in determining its success or failure, but excellent art can definitely add to the cake. Aesthetics are personal and diversified. The art style of board games is also affected by factors such as culture and region. But no matter what kind of art style, the fit with the game theme is very important. This article will talk about the inextricable fetters between board games of various themes and art styles.

Atmospheric European and American style

1. Western-style magic

Modern board games were born in Europe, and Western magic art styles using European mythology are also very common. The board games with this art style are mostly based on myths or magical backgrounds. Generally, dark colors are used as backgrounds, and metallic colors are used as auxiliary to create a mysterious and unpredictable sensory stimulation, and bright magic visual effects are added to the eyeballs. The story comes to bring players an unforgettable gaming experience.

For example, in the "Dungeons and Dragons" series, players of different professions roam in a world where good and evil are intertwined, with mysterious and dark layouts, legendary monsters and dragons cards, dark and heavy colors, and fantasy card picture designs. , The magic ball held high, the sharp blade swinging, and the dark-colored evil charm color scheme make people feel as if they are returning to the world where the evil dragon is fighting to the death. The magic, crystal and various metal elements on the screen also let Players became very interested in the mysterious board game tour.

Including the later board games such as "Gloomhaven" and "Sword and Magic", which are based on excellent mechanics and grand Western magical background, they sell well and become popular among players.

2. Quaint Middle Ages

Throughout the history of Europe and the United States, the Middle Ages has a very fatal attraction. The royal nobles, ladies and gentlemen, poetry and the distance reflect a kind of heavy feeling of time.

The art style used in medieval board games generally tends to be warmer, and the sense of old-fashionedness has always been through it, making people seem to walk through the stacked brick walls and return to the era of strong religion and red brick and green grass.

There is a board game named directly after "The Middle Ages". It is a highly German-style board game that restores the life scenes of farming, religion and the Black Death in the Middle Ages. Some players complain that this board game does not have art, but this is precisely its unique medieval style, hand-painted token pattern, which restores pearls, fish and dyes and other items very well, a few strokes and retro colors, and modern Fine art has a high degree of distinction.

In addition, the board game "ZOMBICIDE BLACK PLAGUE" also has many medieval art elements. Professionals such as paladins, dwarves, knights and magicians wore simple and heavy armor, wielded powerful swords, crossbows, and even magic to defeat zombies, making the game full of chaos and death in the Middle Ages. Give the player the most direct sensory stimulation.

3. Steampunk

Steampunk is a compound word consisting of steam and punk. Steam represents a large-scale machine powered by a steam engine, while punk is a non-mainstream fringe culture, and its significance lies in the style independence of the subject matter. Patchwork is one of the obvious characteristics of postmodern aesthetics. The patchwork worldview of steampunk is often mixed with many elements such as the past and the future, reality and imagination, magic and science.

In the world of steampunk, modern science has just entered people’s field of vision. Many common sense problems have not been solved. The coexistence of backwardness and advancedness, the coexistence of magic and science, and the spiritual pursuit of utopian ideals, so the art style adopted will be cold. tone. However, due to the intervention of machinery, a lot of metallic colors are used, and the embodiment of farming or backward productivity makes the whole present a sense of killing and coldness.

For example, the board game "Scythe" depicts an overhead steampunk world. The game combines traditional military themes and daily rural life with modernist design, giant combat robots, and sci-fi themes. It shows a great era of both farming and combat, rusty gears, and hearts intertwined, full of nostalgia and innovation.

The game paintings are full of contradictions and sharp contrasts. Large robots and airships representing advanced civilization coexist with the slash-and-burn farming civilization. The advanced has broken into the backward, giving people a sense of fog as a whole, and leaving people with unlimited imagination. .

In addition, there are board games such as "The World of SMOG" and "Smog On Her Majesty Service", which also adopt the steampunk art style, as well as classic steampunk elements such as clocks, gears and canes, which are well combined with the background. Let players have a strong sense of substitution.

Genki Japanese Style
With the introduction of modern board games from Europe to Asia, they are becoming more and more popular in Asian countries, especially Japan, which is the kingdom of animation and games. Board game art has also shown more styles and possibilities.

1. Japanese magic

There are many Japanese-style magic works in popular games and animations in Japan. Japanese-style magic is the product of fusion of Western fantasy and Japanese culture. Usually a fictional world or a piece of history is created, and then a legend is created based on it. Characters have some special abilities to save the world or eliminate evil forces on the road of growth.

Therefore, the overall art style of this kind of work will be fresh and beautiful, and the UI and character design will also be biased towards cuteness, giving players a sense of cultivation and a sense of healing through substitution.

The board game "DORASURE" is just such a work. This is a story of a warrior teaming up to kill a dragon. The mechanics of the game are simple, the metal models of the characters are very two-dimensional, the layout of the mountains and forests are fresh and pleasant, and the crystal clear glass indicators are pleasing to the eye. Although ultimately fighting the dragon to the death, the overall feeling is a journey full of vitality.

2. Japanese retro

Board games are also a way of spreading culture. In order to show traditional Japanese culture, Japanese board games will use Japanese historical background, combined with retro realistic Japanese genre painting style art, with its slender lines, unique composition and gorgeous Color conveys a strong atmosphere of local life.

The board game "IKI: A Game of EDO Artisans" is a game based on the rich life of folk craftsmen in the Edo period. In the game setting, Nihombashi is the most popular business district in the Edo period. There are various shops on the main street, and at the back of the street there are vendors and craftsmen who live in houses called long houses. They use their unique business skills to support the city of Edo.

The game will pass the test throughout the year and choose the best heir to the Edo spirit. As a German-style strategy game, the whole game is full of strong Japanese Ukiyo-e style from the outer box to the board picture cards. It is very eye-catching, and the simple and gentle wind blows on the face. It makes people feel as if they are in the Edo period and feel like a substitute. 

"Japanese rock garden" is a Japanese-style realistic German policy game. "Japanese rock garden" is a type of Japanese garden and a form of Japanese painting. Generally, it refers to a miniature garden landscape composed of fine sand and gravel, plus some stacked stones, and it also contains moss, lawn or other natural elements.

Japanese rock garden is often regarded as an auxiliary tool for Japanese monks to use for meditation. This game is also very restored. Players have to build a Japanese garden with lawn and stones. When meditating in the garden, you can use your favorite stone Earn virtue points on You can also use famous garden architects in Japanese history to achieve special effects that affect gardens. The portraits of the characters in the game are particularly realistic, and the Japanese lawn and real stones are also quite Zen-like when played.

Chinese martial arts style
Martial arts is a popular culture unique to the Chinese world. The martial arts culture takes all kinds of knights as the protagonist, is characterized by superb martial arts skills, and has the connotation of portraying and promoting the spirit of knights.

Nowadays, we are more in touch with the new school of martial arts. The subject matter of the new school of martial arts is more exciting and broad. The character image has also broken away from the old fashion of blindly seeking "chivalrous". The plot arrangement has abandoned feudal thinking and has broken away from the real historical background. , Making the work more like being in a world that is overhead but closely connected with reality.

Generally speaking, the game art style of this kind of theme is often influenced by traditional Chinese landscape paintings. The choice of ink and wash style, simple and pure colors, brings a different sense of surprise, and contains the unique charm of the oriental martial arts spirit.

For example, in the board game "Crossroads of Heroes", players in the game will play different roles from five sects, with very different life experiences and personalities, but due to various causes and circumstances, they will embark on the road of the rivers and lakes together, and eventually compete for the position of martial arts leader. Meet on a narrow road.

The game adopts the art style of ink and wash martial arts, which is very closely integrated with the theme. In the world depicted by ink painting, experience the majestic heavy ink slash, the shadow of the sword, the light and the sword, and the trend of the lines reflects the battle of warriors. In every moment of the game, you can experience the real martial arts heroes, adding a sense of chic and gracefulness to the road to the end of the sword.

summary
Generally, the art style of games will need to adapt to the needs of the player's mood and the theme of the game, because the visual design and art style of the game are like paintings, which will convey one or more psychological hints to the audience and play a metaphorical role. Board games pay more attention to interacting with players. During the game, players will have various psychological activities, and the impact should not be underestimated.

Exquisite game art can promote communication between players, stimulate players' interest in exploring the game, and have a significant impact on the information expression of the game. Rough art will directly have a negative impact on the player's senses, dispel the player's enthusiasm for the game and even the desire to buy.

Games are the ninth art, and fine arts are traditional art. The two are also complementary on the road to art. To fully express the scene, culture, and connotation of the game, it is necessary to rely on the superb skills and creativity of the art designers. The traditional art style has also given birth to richer factions and branches through the game, which is rejuvenated. I hope that the "search for beauty" of board games will not end, and there will be more beautiful and fun board games.








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