【Board Game Miscellaneous】The Most Thrilling Ultimate Challenge-How To Beat BOSS In The Board Game?
2020-05-20

In adventure games, if you want to make the player's adventure road full of ups and downs, or make the goal pursued by the player more valuable, it is necessary to create some troubles on the way and make the player encounter difficult obstacles. Otherwise, what is the meaning of the smooth sailing story?

So powerful and terrifying fantasy creatures such as dragons, vampires, demon and so on appeared in the game. They are often entrenched at the end of the adventure after the players clear the waves of mobs and minions. The ultimate treasure, waiting for people to fight against it, is often called "BOSS".

Every BOSS battle is destined to be fierce, magnificent and difficult. Players need to concentrate, sharp operation, proper strategy, and perfection to win. After the challenge is successful, it can give people a great sense of accomplishment and satisfaction.

The setting of BOSS battles is not uncommon in board games, and because of the different carriers, it may not be as bloody as video games, but it also has a variety of patterns and different strategies, trying to create the most intense and exciting The combat effect meets the most primitive power fantasy in the players. This article will briefly introduce the various BOSS battle settings in the board game.

Set one: the ultimate goal is to fight BOSS
In the board games with boss battles, many of them will focus on the final battle with the final boss. Although players also need to make various choices based on the rules in the early to mid-terms, the primary task is to help their characters grow and be constantly familiar with the rules and mechanisms of the game. Only after going through a lot of hardships and completing the task of defeating the final BOSS can you win the game.

This type of setting is generally seen in American RPG cooperative board games or single board games, such as the board game "Ghost Stories". Players need to defeat the last ghost king before the cards are exhausted to win. There is also the single-player board game "Friday". If the player wants to leave the island, they also need to solve the last wave of pirate attacks called BOSS difficulty.

However, the gameplay focused on BOSS battles is still more reflected in the board games adapted by video games. After all, this set of plot-oriented, continuous growth and training to solve the final BOSS process is the most in video games. Common routines.

There are also many such works, such as the story mode of "Resident Evil: DBG", the board game version of the horror game "Fatal Frame II: Crimson Butterfly", and the board game version of "Dark Souls" and so on. Among them, "Dark Souls" is a series of games with the title of "Shaking the Soul of M". The difficulty is very high. Not only is it difficult for the mobs to deal with, but it will die directly if you are careless when playing BOSS.

The "Dark Souls" board game version also continues the difficulty of the electronic version. Although it looks like four people can play together at the same time, it is no longer as hard as the electronic version, but it is actually useless.

Because the order of action of the game is this: first all the monsters (including BOSS) appearing in the game act, then player A acts; then monster action, then player B acts, and so on. This is comparable to the difficulty of single-player SOLO. It is also common to hang up when playing against mobs. And according to the rules, if a person hangs up, all members will fail. Although they can be resurrected at a campfire, the number of resurrection is limited.

The key BOSS battle is more interesting. The actions of BOSS are performed through its own AI action library. Each BOSS library is different, so it has its own characteristics. In the battle, the order of BOSS's library is indefinite, and it will be reshuffled and drawn again after it is used, which makes BOSS's actions varied and elusive. At the same time, when the blood volume of the BOSS is reduced to a certain level, a card in rage mode will be added to simulate the "furious" of the BOSS. It will gain new powerful skills, which further increases the difficulty of the challenge.

Although it is difficult to show the player's position and operation in the board game, this game adds the attack card and the steering card in different directions to the BOSS, and the existence of the weak area allows the player to continuously move and adjust their own during the battle. The position is attacked again, resulting in a strong sense of substitution and a smooth sense of operation. After a fierce battle step by step, the moment when the big boss fell down, the sense of accomplishment was no less than that of video games.

Setting 2: BOSS, do n’t come over!

There are also some board games, although there is a BOSS battle setting, but it is not the core, or defeat BOSS as the ultimate goal. The most representative are several board games with the background of Cthulhu mythology, such as "Arkham horror", "Eldritch Horror", "Elder Sign: Omens" and so on.

In these board games, players must act as investigators with different abilities and travel around the world to solve mysterious events caused by evil spirits. The goal of the players is to solve a certain number of mysterious events and stop the evil spirits from awakening before their SAN value drops.

Once it fails, either solve the last problem or face the big boss of Evil God. The fun of this kind of game is to take risks through reasonable strategic arrangements, solve problems and close the dimension door. Instead, the final BOSS battle should try to avoid it.

But it really doesn't work, killing the last BOSS is also one of the ways to win. Take "Elder Sign: Omens" as an example. When the space on the Slot of Destruction is filled, the ancient Evil God will be resurrected (of course, there are other ways of resurrection). At this time, the fixed processes of the players' previous movements, responding to encounters, etc. will all be changed. All people have to do is to attack the evil god.

The method of attack is to complete the test on the Evil God card by rolling the dice. If the test is successful, you can remove a destruction counter. When all the destruction counters are removed, it means that you have defeated the evil spirit and won the game.

The powerful Evil God will naturally not wait for death. After each attack, the Evil God will launch its own special abilities to attack, such as reducing the player's SAN value, vitality value, or increasing destruction counters, and constantly devouring the players as investigators . When all investigators are swallowed, the game will fail.

In general, the battle with BOSS evil spirits is very particular about dice luck. It is really difficult to win with bad luck, so it is generally best not to trigger BOSS battles.

Setting 3: Endless fun to fight with others
Also subject to the carrier, BOSS in board games is generally difficult to have a high AI, unlike the "smart" in video games. Therefore, in some board games, the designer chooses to let the player assume the role of BOSS. The so-called fighting with people is endless. It is difficult to predict what tricks will be played between players. This type of game is also known as single-player vs. multiplayer asymmetry against board games.

There are also many such board games, but not all of them are BOSS. For example, the board game "Fury of Dracula", although one of the players plays Dracula the Earl of Vampire, against the hunters played by several others, but the gameplay is closer to the "police catch thief" mode. In most cases, Dracula needs to hide and walk around without any dignity as a boss.

Players serve as BOSS board games, and the single player often has stronger capabilities and has an advantage in the plot or settings. However, even if some people are eliminated, they will only be punished and will not quit the game immediately, ensuring a high degree of player participation.

Here is the first launch of the "STAR WARS: IMPERIAL ASSAULT" campaign mode. In the game, the player who plays the empire is able to control multiple units at the same time, plan strategies, and control the overall situation. The goal is to hunt down the resistance. Other players who play the rebels are more like playing RPG games, and need to constantly improve their strength to fight against the powerful boss of the empire.

As the battle plot advances, the two sides will continue to confront each other, start a long game, and decide the victory and defeat in the last two chapters. On the whole, both sides are very involved. And because the imperial players have more information, they must also play the role of game host to a certain extent to promote the plot. The rebels can always ask the imperial side about the mission. Once the rebels finally won the game, as the empire of "True Villains", could it prove the truth of "the villains die from too much talk"?

In addition, in some board games with the theme of exploring dungeons, there is often a setting for a player to play the boss of the city. After all, facing only AI-type BOSS, it is too simple for several players to win together.

For example, in the board game "Descent: Journeys in the Dark", players who play the boss of the dungeon have the ability to control traps, monsters and puzzles. They can kill the brave who explore by various means and deduct their score Until victory. Players who play the brave game need to work together to continually improve their abilities to fight BOSS players, and defeat BOSS to win.

The main gameplay of "Catacombs" is also that the city boss BOSS fights against multiple heroes, but the "action" element of playing TOKEN with fingers is added. The setting of city boss playing one person more is more like a boss, and overall it is very happy.

There is also "INCEPTION", where one person plays the dream master and uses powerful exclusive cards to fight against the adventurers. In the Cthulhu background board game "Mansions of Madness", there is also a player who will play the role of a caretaker, which was later replaced by the APP in the second version, but fighting with the player's BOSS is actually fun. Even better.

Set four: Dragon Warrior eventually turns into a dragon
In many board games, although everyone's goal seems to be to work together to fight BOSS, in fact, players also have a lot of conflicts and constant competition. Before playing BOSS, they have begun to fight. Sometimes the infighting is too fierce, but it makes it difficult to overthrow BOSS.

For example, in the fantasy RPG board game "Runebound (Third Edition)", everyone's ultimate goal is to defeat the dragon BOSS. However, only the hero who killed the dragon will be remembered (become a winner) by future generations, so in order to prevent others from killing the boss first, they will often fight each other fiercely. But the dragon BOSS itself is strong. Once the internal friction between players is too serious, there may be no way to defeat the dragon and become the winner in the end.

The setting of the board game "A touch of evil:The supernatural Game" is even more excessive. In the competitive mode, your original teammate may become a traitor at any time, and start to give blood back to the boss and increase the ability to prevent others from hitting the boss first.

However, in the above two games, the interaction between the players is still not strong enough. Sometimes the laggards even if they want to harm their opponents, they are simply unable to play because they lack strength. The board game "Tomb: Cryptmaster" is different. In the game, the player controls not a single character, but a five-player squad. The strategy is more comprehensive, and the strength is not easy to be thrown away.

The relationship between different players and enemies is also more fully reflected. In addition to fighting each other, you can also send a team member to support the teammate, steal the opponent ’s treasure, and kill the opponent ’s thief directly. If you wait Seeing this scene in the demon boss in the depths of the map, you may think that this group of adventurers has really many scenes! What's even more crazy is that the player who defeated the boss of the devil is not necessarily the winner of the game, and finally depends on the points accumulated by the adventurers during the game.


The setting of the board game "Dungeonrun" is also very interesting. Not only players can cooperate to play BOSS, but also players can become BOSS. In the final stage of the game, players who defeat the boss of the devil can obtain the summoning stone and obtain the skills of the devil. Other players will fight this player as a BOSS to prevent him from taking the summoning stone to the exit. In this stage, the player who was killed will not be able to resurrect, and will be eliminated directly from the game, so it is very nervous and exciting.

In some extensions of "Talisman Prologue HD", there is also a play similar to "BORS becoming a dragon" which defeats BOSS and replaces BOSS.

Conclusion
The BOSS battles in the board games may not be as thrilling, thrilling, and visually stunning as the video games, but the forms and effects of the BOSS battles are far more abundant and exciting than we thought. Whether you want to fight BOSS or not, whether you will become a BOSS or not, the intimate fight with friends is the ultimate meaning of the board game BOSS battle.

Perhaps one day, as warriors, you will forget the wonderful story of the adventure, forget why you started, why you fought. But I will remember the extraordinary night of playing BOSS together-only one BOSS away from the victory, it is roaring and provoking at you! The fire of justice in the heart once again ignited, and the demons must fall and the heroes should return!















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